Saturday, November 30, 2019

Technology and Trends

Technology and Trends


Technology


Mobile learning is an important short-term development in technology for higher learning in the Horizon Report. Mobile learning (mlearning) can take place on a phone or tablet for the sake of this discussion. In an era of BYOD (bring your own device) people like to learn on their own device. Ferriman (2014), reports the mobile market is $341 billion, with 80% access to the internet and the mobile learning market is estimated at $9.1 billion. Furthermore, 70% of mobile learning showed students were more motivated when mobile devices are leveraged. Budgets for mobile apps start at $75,000 for a small app and can get over $1MM for larger, more integrated apps, with multiple platforms.

Force 1

Mobile development can be costly, time-consuming, complicated and can create bottlenecks. The cost for institutions to internally or externally develop and design mobile applications that align with the physical and online instructional courses may be very slow and costly. Furthermore, with the need for Android and iPhone users, the choice of platform for the mobile app could mean duplicate or parallel programming. Cao’s (2018) research shows that the stock market generally responded positively to mobile app additions from 2009-2016. This might help for-profit educational firms to smell the coffee; however, non-profits need to take notice to be competitive in the future.

Force 2

As with most technology products, there is a growing concern for security. Technology is only as secure as its weakest link. Whether an organization is doing internal or external development, security begins with testing the applications. Patel's (2017) research showed the functional testing requirement is crucial with erroneous other application interruption while sending sensitive information. From malware to jailbreaking and rooting issues, the BYOD offers numerous opportunities for security threats. Research from Patten (2013) suggests that higher education needs increased security recommendations and recommends mapping an IT Model Curriculum with the Accreditation Board for Engineering and Technology (ABET) approach for integrating mobile-device security.

Summary

Mobile learning is a must, in my opinion, for higher learning, especially when you consider the growth and level of engagement of gamification. The need for a useful mobile application grows, and higher learning integrates with mobile phones and tablets. The leadership must embrace the need and support it financially with an implementation process. Additionally, the need for security is at the forefront of mobile learning, with both user and institution at risk for potential breaches. Leadership must ensure the secure development of mobile apps and the integration of mobile devices for successful outcomes and sustained competitive advantage.




(New Media Consortium, 2019)

Trends

Redesigning learning spaces and blended learning designs have been a short trend in the Educause Horizon Report for the last five to seven years, respectively. Some will argue trends begin at five years and are only fads until they reach that mark. The focus on design learning and use of technologies continue to embrace some challenges and technological developments. Redesigning learning space has to do with the bandwidth of classrooms; is tied into the technology of mobile learning; and includes displays, writing surfaces, and flexibility. The New Media Consortium (2019) report states the potential to create more engaging solutions that synchronize team-based learning with personal learning in a programmed extended reality (XR) are current developments. The extension into XR and mobile devices will lend itself to increased blended-learning designs. For example, collaborative and lab type of classrooms could lead to active learning classrooms (ALC) to increase flexibility and incorporate pedagogical and low-tech approaches.

Force 1

Shareholder buy-in can be a major stopping force for the redesigning and blended learning platforms. CTU’s provost Dr. Connie Johnson stated “The transition from face-to-face to a blended model can be daunting….moving to a blended model, for effective design, including training and education faculty, which takes time and resources.” (NMC, 2019). Without the financial and organizational support of stakeholders and commitment to training and technology, redesigning and blending learning platforms could potentially fail or decrease the engagement of students and faculty.

Force 2

In the process of blending learning designs, learning often occurs out of sequence and can offer difficulties for students. While the use of lectures, books, and other traditional types of resources, the traditional flow of knowledge differs for many students. Learning trends are more social and informal, often less structured, and can be overlapping or even parallel activities with different media and devices, including social communities (Milne, 2006). The freedom from traditional learning models and flexibility will be welcome for some and confusing for others; the need for successful integration of students with technology and physical design can offer difficulties.

Summary

Redesigning learning spaces and blended learning designs are needed, and leadership must understand and support the need for new learning models. Better learning and differentiating the organization are two of the top reasons to incorporate these models into a diverse global student population. Making sure the student populations-young to old and culture to culture-understand the redesign and are able to assimilate to the learning designs will be key in a diverse student base. Combining the redefined learning spaces to include blended learning, then putting it on a mobile device will enable higher learning to reach new diverse student populations better and increase engagement and performance from existing populations.


References

Cao, L., Liu, X., & Cao, W. (2018). The effects of search-related and purchase-related mobile app additions on retailers’ shareholder wealth: The roles of firm size, product category, and customer segment. Journal of Retailing, 94(4), 343-351. doi:http://dx.doi.org.proxy.cecybrary.com/10.1016/j.jretai.2018.08.003

Ferriman, J. (2014). 7 Random mobile learning stats. LearnDash Retrieved from https://www.learndash.com/7-random-mobile-learning-stats/

Patel, D., & Patel, A. (2017). Mobile applications testing challenges and related solutions. International Journal of Advanced Research in Computer Science, 8(3) Retrieved from https://proxy.cecybrary.com/login?url=https://search-proquest-com.proxy.cecybrary.com/docview/1901457642?accountid=144789

Patten, K. P., & Harris, M. A. (2013). The need to address mobile device security in the higher education IT curriculum. Journal of Information Systems Education, 24(1), 41-52. Retrieved from https://proxy.cecybrary.com/login?url=https://search-proquest-com.proxy.cecybrary.com/docview/1438693253?accountid=144789

Milne, A. J. (2006). Designing blended learning space to the student experience. Retrieved fromhttps://www.educause.edu/research-and-publications/books/learning-spaces/chapter-11-designing-blended-learning-space-student-experience

New Media Consortium. (2019). Educause Horizon Report: 2019 Higher Education Edition. Retrieved from https://library.educause.edu/-/media/files/library/2019/4/2019horizonreport.pdf?la=en&hash=C8E8D444AF372E705FA1BF9D4FF0DD4CC6F0FDD1







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